Ok, I must admit, I neglected my blog for a short time, and that was mainly because I'm just plain lazy. Even though there are so many things to talk about, let's just focus on two things: Gaming and Programming. Ironically, this is what this whole blog is all about. I'll start with the gaming part.
Brawl. Yes, I have it, and yes, it's awesome. Nuff said.
But seriously, I waited so long, so many YEARS for this game, and the last minutes before I inserted a full working disc into my Wii were terrific. I've been a huge fan of the series, up to a fanboi even, and it has always been a lot of fun to play it with my friends, and lately even my girlfriend enjoys it. Anyway, I can't tell a lot of impressions, because I'm just too busy playin' (to that level, where I don't care much about anything else, which I personally find horrible, since I just can't stop), so I'll just post a random Brawl video:
(Yes, Metaknight ownage. I'm trying to main Metaknight, so obviously a video with him)
For now I can't say any flaws, as I just started to play, and my fanboishness has to go away first. And I'm probably going to wait for the US release until I post a message how I feel about the new brawl in all its completeness.
But then, besides of Brawl, there is another thing I want to talk about. Programming. And my post for the day will be about motivation. Hell yeah, motivation. I seriously need to get that stuff. For example, instead of working on my mobile project, I... Well, I waited for Brawl, did other stuff, I was simply disgusted by the idea that I should work on it. Nothing moved my stinky ass, even when I opened Notepad++, I saw my code, tried to focus, but I simply wouldn't move. Maybe it's because my teammates weren't doing anything too, or to put it short, as much as I did. Even though I did a hell of a lot more before, and it's kinda sad, that I don't want to sit on it anymore. The last lines of code were a very very very basic fight system, and that is utter shit. Anyway, I have some motivation on another project, and that will may be ported to the Mornomia system, thus making it helluva better. It's a multicell dynamic server system, and if everything turns out well, it will be portable to every massive online multiplayer game imaginable, in a few lines of code. I don't want to talk about it a lot, as it is only in the planning phase, and I'm still writing some of the base/basic algorithms for it, but the system is quite robust, since I won't be repeating some damn errors I made for the previous servers.
I now fully understand, why Google forces to work some time on an own project, where nobody interferes and no time-limit is made, since this really supports a free mind, and gives an opportunity to make something unexpected by other team members. For example, the known and loved Geometry Wars was first a tech demo to test the analog stick of the Xbox, until it got quite popular to everyone in the team.
If nothing else to boost up the motivation works, I recommend to read this blog: Achieve-IT
There are some very useful tips there, and it's quite fun to read how you can hack yourself to work on stuff.
Well then, that's it for today, maybe I'll post something next week.
Feb 9, 2008
After a while
Posted by
Chaosteil
at
22:23
Labels: achieveit, blog, brawl, gaming, google, metaknight, motivation, multiplayer, programming, snake
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